From what I understand, Universal had “rushed” developers into making the 2002 deadline, using them as a scapegoat for heavy fire from Spyro fans worldwide. I was introduced at this point to the major flaw in the game. Wouldn’t have looked out of place in some Crash Bandicoot spin-off (no offence to the resident Bandicoot), but really wasn’t Spyro the Dragon. That magical excitement that you are about to spend a solid twenty hours plus of enjoyment with this dragon. When we look at the opening of other title’s in the franchise, it didn’t give me the same feeling. Something, which really did not appeal to me. The name and menu gave off the idea of a Chinese/Dojo gimic. Mediocre, unjust and insulting nonsense-to the title that is. The menu could have saved you the fifteen odd hours finding out the quality of the game. However, what went wrong with Enter the Dragonfly?" Along with it's sequels (Gateway to Glimmer (UK version of Ripto's Rage) and Year of the Dragon), it had the ability to conjure up excitement with every new portal, homeworld or enemy. Personally, I remember it as the first game I played on my first console back in '98. "Any gamer remembers Spyro as the game which became an instant classic, as soon as it hit the shelves. Spyro: Enter the Dragonfly (PlayStation 2) review
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